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Fantasy Coach Challenge

 

Changes to Game Format for Season 2011



This season is a unique one for the AFL with an odd number of teams due to the Gold Coast entering the competition. This means teams will have 2 byes during the season.

As a result there will be a change to our fantasy season format to accommodate a season with byes.

Our fantasy season will commence at AFL Round 2 and finish at AFL Round 24.

AFL Round 2 to AFL Round 19 will represent our home and away season. Each team in our fantasy leagues will play each other twice throughout.

AFL Round 20 to AFL Round 24 will represent our fantasy finals. Fantasy Grand Finals will be played over 2 Rounds (AFL Rounds 23 and 24). The cumulative score for each of these rounds will be awarded to Grand Finalists and the total highest score will be the Premiership Winner.

Squad numbers have been raised from 25 to 28 to provide extra players to cover your line up due to the byes. Fantasy coaches will continue to draft a squad of 25 players but after the Draft, fantasy coaches can add a further 3 players to their squad before reaching their squad limit of 28.

Additional changes made to our fantasy game format that will commence this season and will be ongoing are as follows:

Interchange players who replace selected players when your selected player scores less than 10 will be the lowest scoring interchange player for each position. The lowest score (of 10 or more) for the position, if you have more than one interchange player in the same position.

When coaches drop a player, that player will not be immediately available for other coaches to add. The player will remain unavailable for approx. 48 hours after being dropped.

Due to the unique season our Live Draft option will not be available until next year.



Fantasy Game Summary

 

fantasy Coach Challenge


Fantasy leagues consist of 10 teams , each with a different fantasy coach.

Each team consists of 25 players drafted in a set number of positions:


8 Backs
7 Centres
8 Forwards
2 Rucks

Teams score from a maximum of 18 players each round in set positions:


6 Backs
5 Centres
6 Forwards
1 Ruck

Interchange Players


In addition coaches can nominate up to 4 Interchange Players each round, in any position.

Interchange players will replace selected players who play in the same position and score less than 10 fantasy points in that round.

Team Captains


Coaches can nominate a team Captain and Vice Captain each round. Captains score double points for their team.

The Vice Captain will replace your Captain and score double points for you where your Captain has scored less than 10 fantasy points for the round.

Season


The fantasy home and away rounds score from Round 1 to Round 18 (Round 2 to Round 19 for 2011 season only) of the AFL football season.

Each team will contest all other teams in their league twice over the course of the season.

Scoring


Players are allocated a score via the fCC 'Scoring Formula' from real AFL game statistics.

Teams will be awarded the cumulative score of all active players (18) limited to the restrictions set for positions, including interchange substitutions. Plus double points for the Captain.

Wins 4 points, Draws 2 points, and Losses 0 points, will be awarded after each match result.

Percentage will be calculated via for and against totals as per the AFL ladder format.

Finals


Finals will be played from Round 19 to Round 22 (Round 20 to Round 24 for 2011 season only) of the AFL football season.

There is a 'final five' format used for the finals series, with the top 5 teams playing out the major finals series and the bottom 5 teams playing out the minor finals series.

The ultimate winner is the winner of the leagues major finals series 'Grand Final' which is on Round 22(Cumulative totals for Round 23 & 24 for season 2011) of the AFL football season, for all leagues.

The best 5 League winners are invited to play in our Hall of Fame League the following season and have a chance to make the fCC Hall of Fame.

 

Highest scoring teams will be shown throughout the AFL season on our site main page and our
fCC Hall of Fame page.

 

Player Draft

 

An exciting part of fCC is your chance to select your AFL 'dream team' via a unique and flexible pre-season draft. When a league acquires 10 teams, a random draft order will be determined and displayed on your league's 'Teams' page.

Each team has 25 picks in the draft. The 1st draft round is in the random draft order, the order then reverses for the 2nd Round. It continues this pattern until the draft is complete. The reversing order allows coaches an even chance to acquire their preferred team.

Coaches can rank players in any order they desire prior to the draft, or you can rely on our player rankings.

In addition, coaches can rank their draft position selections, by selecting an order for them. This allows flexibility for you to employ different strategies.

After the draft, each team will have 25 players.

Teams are selected using your selected ranking order in an automated draft. As teams cannot have the same players, the next available player in ranking order will be selected if a player has earlier been drafted.

As coach, your draft skills are tested. 18 team starters compete against 18 different AFL(fantasy) players each round.

Post Draft

Coaches can change their squad at any time after the draft in different ways:

 

Free Agents

All players that were not drafted into fantasy teams remain as 'Free Agents' in the player pool.

Coaches can add players from this pool at any time (except while a round is in progress).

Coaches can change their squad to have any number of positions , ie: have more than 7 centres, up to the maximum squad limit of 25. However, teams will be awarded points for a maximum of 6 Backs, 5 Centres, 6 Forwards, 1 Ruck, in each round, so it is advised to maintain at least these position levels.

Coaches can activate a maximum of 18 players each round, with up to 4 interchange players. Interchange players can be in any position.

 

Player Trades

Coaches can offer to trade a player(s) to other teams for one of their own players. Players can be traded across all positions without restriction, but trades are subject to a league voting process before proceeding.

All league coaches are advised of trade offers made and accepted, and have the opportunity to vote 'Yes' if they agree, or 'No' if they disagree, with a trade occuring.

If a trade receives more than 4 'No' votes it will not proceed. There is a time limit of 72 hours applied to each trade voting period, and trades will proceed after this time if more than 4 'No' votes have not been received. Alternatively trades will occur as soon as 5 'Yes' votes are received (not while round in progress) .

The voting system means coaches can ensure trades are equitable to avoid unbalanced swaps between teams that could disadvantage others. If trades are equitable then coaches are encouraged to vote "Yes' to ensure this same equity is afforded to them, and to make the game more active and enjoyable.

 

Game Play

Leagues will not commence until they have 10 teams, in the interim you are encouraged to start ranking your players and draft position order as your league draft will occur 2 days after the league acquires 10 teams.

Note: For leagues that start within 4 days of the commencement of the AFL season, drafts will occur 24 hours after 10 teams are acquired.

 


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